



Liu Kang, Kung Lao, Johnny Cage, Reptile, Sub-Zero, Shang Tsung, Kitana, Jax, Mileena, Baraka, Scorpion, Raiden Abbreviations Abbreviation If you are looking for a Moves list for other platform take a look at the bottom of this page and download your guide.) If some move is available only for a specific version this will be mentioned right after the key combination with an Abbreviation. (The following moves are compatible with the Arcade, PC, Sega Genesis, Sega Genesis with 3 Buttons, Sega 32X, Sega Saturn, SNes, Play Station, PlayStation 2, XBox, Nintendo GameCube, PSP and PlayStation 3 versions of Mortal Kombat II. And since FP/FK are on two adjacent top/bottom row buttons, it makes grabs very easy, otherwise, I'd have to actually use the grab button, though, that's not hard to do since it's just mapped to Y on the Saturn controller.īecause stance and block have to be hit together for fatals, I found it most intuitive to have them instinctively paired some how, like A+Y (sega buttons) or LB/RB and decided on LB/RB for this.īut that would because I view front kick as the second most important button after front punch in terms of what appears most in combos and special movies, and the A button is the second most intuitive button on the Saturn controller.Mortal Kombat II Special Moves and Finishers Guide Hitting Z button on top row for interact/amplify is pretty easy, and I've become used to just hitting both the center buttons for a throw that the throw button has become irrelevant. What I like about this is the front punch/kick are under the default resting positions of my thumb, with back punch/kick just off to the sides. Right now the one I am playing around with, and really liking is. Also I've become so used to my "Gamecube" layout that when I see the ABXY button prompts I instinctively go for those buttons. The only problem I have with that control is that gap between your punches and kicks while I like to have all the main controls to be on adjacent buttons.
